SimLeague Basketball: Fatigue Logic
The Problem: The fatigue system has two primary issues:
1) When you manually sit players / underplay players during a played game - you can back a bunch of minutes and overplay those players in a future game allowing players to game win / loss results
2) During bye games / rounds in the playoffs - users do not gain fatigue at a rate commensurate with users who bank minutes rested during a played game
The Fix: Unknown
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